If you accumulate enough dishonor through your criminal actions, you will be branded an outlaw. If you flaunt this honor and engage in objectionable PvP play, such as killing new players vastly inferior to you in level, or killing essential non-combat NPC's such as flight masters or quest givers, you will earn dishonor. "Even among enemies as bitter as the Horde and Alliance, there is honor. By refraining from doing these actions for a long enough time, the stigma will eventually go away. The stuff certain players do on a common basis today in the game would have given them severe punishment (including being attacked on sight by their own faction's NPCs and even being exiled from their own cities) with this system if it were implemented past the open beta. From the vanilla World of Warcraft manual, there were supposed to be dishonor points.There are several missing or incomplete "hidden" levels including a copy of Undercity with no citizens, a creepy dungeon with drowned victims near Karazhan, an early incarnation of Outland with a set of portals that do not work, and a three-zone Emerald Dream area.There are only three hero classes as of Dragonflight (Death Knight, Demon Hunter, and Evoker) and their only distinctions between a normal class is starting at a higher level, having special customization options, and getting their own starting zones. In designing, Blizzard found that the talent system provided enough customization and that "prestiging" was a more confusing system. Every Hero Unit from Warcraft III was supposed to eventually get a hero class. Paladins were at one point going to be one, but ultimately made a normal class. The initial idea was that players could specialize to become a hero class at level 40 - for example, Warriors could specialize to a Mountain King or a Death Knight. Hero classes were a feature mentioned before the game was released.Most of the cut raids made it into the first expansion, but the Emerald Dream as a raid was scrapped until Legion and the Dragon Isles were cut until being repurposed as the setting of Dragonflight. The Emerald Dream and Hyjal raid zones were also somewhere in this progression. The Vanilla game went through several iterations, but the general idea for the original endgame was that the game would have 70 levels, not 60, and included (in a rough order): Ruins of Ahn'Qiraj as the southern half of the Silithus zone, Temple of Ahn'Qiraj, Naxxramas, Karazhan, the Dragon Isles as a raid and a Quel'thalas zone next to it (based around a burnt and ruined Silvermoon), a single Outland zone, and a "Black Citadel" raid with Illidan as the final boss of the game.